Worm Hole Earth Background – Habitable Planet Structures

Today I will discuss some of the structures that are found on habitable planets in my Worm Hole Earth universe. These are structures of the Republic of Man, Solarian Empire and a brief discussion about those in the Union.

I hope you like it. Please comment.

After the war, the Republic of Man started to build cities underground. This was deemed necessary because of the radiation in the environment from the war and to protect it’s citizens and industry, since there were still other nations. Once the Republic was able to move most of their citizens underground the other nations either surrendered to the Republic or became even more xenophobic towards outsiders.

These cities were miles underground and were divided into large caverns over 10 miles wide and 200 feet high. They were created by the use of high powered lasers melting the rock and reforming it into a layered material they called Sodar. This Sodar was so strong it was used to line the caverns, build the internal structures and the large mega structures the Republic built on the surface.

While the caverns were large and open, the Republic knew they could not abandon the surface. The large mega structures were built to be recreational center. They stood up to 1 mile high with a 10 mile wide base that narrowed to half a mile at the top. With the use of Sodar, these structures became whimsical monuments to man’s ingenuity. Each city would try to outdo the last.

These structures were built with a further 2 mile wide belt around them that was enclosed in a 500 foot tall, 200 ft thick wall. Within the wall was parks, golf courses, lakes, pools, sports facilities and other amusements. Outside of the walls was left to nature to rebuild itself or in the future to grow unhindered by the hands of man.

The underground cities had many of these caverns. Each cavern was called a CENTER and many of these Centers were connected via central tubes. In the early days of the Republic, some Centers were used for Industry and Agriculture but as man learned the technologies necessary to live in space, these functions were moved to space infrastructure.

During the time of the Solarian Empire, massive space stations were used for food production while most industry was performed on non-inhabited planets/moons or stations. Habitable planets would never have industry or agriculture ever again. With the wormhole networks, food was grown throughout the known space and shipped to thousands of planets.

The Empire always built underground cities, believing in the protection it afforded its citizens and the desire to keep the surfaces of planets for recreation. Besides the open areas around the mega structures, man would occasionally build resort areas around specifically beautiful areas. Sometimes these areas of beauty were space based and resort space stations were made.

The Union eventually started to build cities under the skies of their planets. While the Empire developed nuSky, which were massive screens placed at the tops of the caverns and used to create a sky view. The cities on the surface had what mother nature gave as a view, nuSky cities could have whatever sky they wanted. Many times they would project what the surface above them looked like but other times they would provide other planet views or whimsical views. The creators of nuSky views became famous and highly sought after for their visions and skill in creating a realistic view.

One of the advantages of the Empire was that using Universal Standard Time, all underground cities throughout the Empire could be synced to the same time. If you wake up at 6am and travel to your office 1000 light years away, you still arrive around 9am for work. Cities on the surface do not have that advantage so some people in the Union would wake up in the middle of their night to get to work on another planet or system. Because of this annoying reality, around 2900 CE, the Union started to go back to a more planet and city type of lifestyle. Industry and agriculture were had in system or on the planet. Sometimes these would be done underground as well.

Regardless of which human polity, cities on planets were powered by geothermal systems. Man found that enclosed geothermal power systems were the best. Water loss was less than .001% per year and the power was clean. Vast geothermal sinks were dropped to near the crustal plate to where temperatures were over 800 degrees to heat the water.

There were two major Center plans. One plan would build concentric zoning rings. The outer wall of the caverns are housing units about 6 stories high, then a ring of schools and retail outlets. The next ring is entertainment and finally business centers near the central tube system. There would be small bus or tram lines every few degrees that would feed into hubs in the Entertainment Zone. In later years, these would have a ring that goes to the city’s Ring Hub. Additional lines would go between hubs in the Center’s Entertainment Zone or towards the central tube. A transportation component would be within a 20 minute walk from anywhere.

The second plan would zone the Center into a pie shape. Larger slices of the pie would be housing or business and smaller ones entertainment or retail. This design also tried to have the same type of transportation layout.

Even the Union’s surface settlements tried to stay true to the Center layouts since the same groups designed and built both. For one, it would allow citizens to move between locations and have a good idea of how the layout would be. The second main reason was the efficiency of the design. The hub and spoke design of the in Center transportation allowed for anybody to catch a bus, train, tram or ring in less than 20 minutes from almost anywhere in the urban area.

Other Center designs were built to handle special requirements. Some cities had dedicated Entertainment Centers (like amusement parks) or Special Resort Centers. While there were surface Entertainment and Resort locations, those were mostly dependent on mother nature. These underground Centers would be available year round as the environment was controlled. Large amusement parks were built, capable of being visited by anyone in the Federation. While some Resort Centers were built to replicate an ocean, natural or mythical land; others were massive zoos that had animals from around the galaxy. Instead of actually bringing the animals to these zoos, scientists and drones would follow these animals and then a 3D projection of the animal’s life and its environment was created for visitors. This immersion was better than that received from the MindNet because the sounds, smells and environment could be experienced.

While all heavy industry and most large business centers are off-world from a habitable planet, Many people telecommute to work with large numbers never leaving their Center or city. Depending on the the job, most can telecommute 2-3 times a week. Most of the business in a Center is related to servicing the home or telecommuter. Almost no one works in their homes, since with the MindNet, connectivity to the home is not really required. Home connections center around the Home Computer system.

This is not a computer like today but the House AI. Due to the restrictions on AI, these are stunted systems that are basically a system foundation with some basic behaviors. Additional behaviors are added to it as the person acquires services or systems. An example, when a person buys a new food preparation system they get a behavior model that is loaded into the House AI. This will tell the owner what can be done with the system. The House AI is connected to a central monitoring system that will check to make sure that the House AI has not be tampered with.

These house networks are connected to service providers and Center security networks. Long ago the war with hacker and AI made it necessary to separate networks that are gatewayed with human-AI hybrid systems watching the interactions. MindNet is used to interface with the House AI but in a limited scripted manner.

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Published by

Jim

Living in Japan, the land of Anime, the Samurai, the ultra modern and extremely old. These contrasting themes fuel my worlds. Both the ancient and new meld together into worlds where super-powered school kids defeat evil; forest spirits help or fight humans; and giant, futuristic robots battle to save civilization. Where else to live for inspiration! A screenwriter and novelist living in the suburbs of Tokyo. A love of history, space and science in general and the beauty of life inspire his tales. He is currently writing an epic adventure trilogy about the downfall of Atlantis.

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